M:tG card similarity search
5 · Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Name | Mana | Type | Text |
---|---|---|---|
Diminishing Returns | 2UU | Sorcery | Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards. |
Famished Ghoul | 3B | Creature — Zombie | {1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. 3/2 |
Lathnu Hellion | 2R | Creature — Hellion | Haste When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters). At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}. 4/4 |
Cogwork Assembler | 3 | Artifact Creature — Assembly-Worker | {7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. 2/3 |
Thieves' Auction | 4RRR | Sorcery | Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen. |
Asylum Visitor | 1B | Creature — Vampire Wizard | At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/1 |
Whirlpool Rider | 1U | Creature — Merfolk | When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. 1/1 |
Lay Bare the Heart | 1B | Sorcery | Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. |
Barbarian Guides | 2R | Creature — Human Barbarian | {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.) 1/2 |
Mark of the Oni | 2B | Enchantment — Aura | Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni. |