M:tG card similarity search
5 · Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Name | Mana | Type | Text |
---|---|---|---|
Echo of Eons | 4UU | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Down for Repairs | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.) |
Perish the Thought | 2B | Sorcery | Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library. |
Semester's End | 3W | Instant | Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. |
Pull from Eternity | W | Instant | Put target face-up exiled card into its owner's graveyard. |
Kami of the Crescent Moon | UU | Legendary Creature — Spirit | At the beginning of each player's draw step, that player draws an additional card. 1/3 |
Currency Converter | 1 | Artifact | Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. |
Fearsome Whelp | 1R | Creature — Dragon | Flying At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast." 1/1 |
Words of Wind | 2U | Enchantment | {1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead. |
Hellkite Courser | 4RR | Creature — Dragon | Flying When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. 6/5 |