Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Memory Lapse

1U · Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Similar cards

Color identity:
NameManaTypeText
Magic Missile 1RRSorcery This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Naar Isle Plane — Wildfire At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.
Call for Unity 3WWEnchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity.
Cunning Evasion 1UEnchantment Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Somberwald Spider 4GCreature — Spider Reach (This creature can block creatures with flying.) Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn. 2/4
Leyline Phantom 4UCreature — Illusion When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) 5/5
Haakon, Stromgald Scourge 1BBLegendary Creature — Zombie Knight You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life. 3/3
Sadistic Glee BEnchantment — Aura Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Plague Beetle BCreature — Insect Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1
Impetuous Lootmonger 1RCreature — Human Rogue First strike When Impetuous Lootmonger enters the battlefield, discard a card, then heist target opponent's library. Whenever you cast a spell you don't own, create a Treasure token. 2/2
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