M:tG card similarity search
· Artifact — Attraction
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down. Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize! Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Name | Mana | Type | Text |
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Ixalan's Binding | 3W | Enchantment | When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card. |
Volatile Chimera | 2R | Creature — Elemental Chimera | Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability. 3/2 |
Deep-Cavern Bat | 1B | Creature — Bat | Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. 1/1 |
Guess Your Fate | Artifact — Attraction | Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. | |
Mindreaver | UU | Creature — Human Wizard | Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library. {U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver. 2/1 |
Castigate | WB | Sorcery | Target opponent reveals their hand. You choose a nonland card from it and exile that card. |
Night Terrors | 2B | Sorcery | Target player reveals their hand. You choose a nonland card from it. Exile that card. |
Rally the Horde | 5R | Sorcery | Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way. |
Umbris, Fear Manifest | 3UB | Legendary Creature — Nightmare Horror | Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card. 1/1 |
Possibility Storm | 3RR | Enchantment | Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order. |