Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mental Discipline

1UU · Enchantment

{1}{U}, Discard a card: Draw a card.

Similar cards

Color identity:
NameManaTypeText
Shipwreck Sifters 1UCreature — Spirit When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters. 1/2
Ecstatic Electromancer 1U/RU/RCreature — Goblin Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. 2/3
Tomb Robber 2BCreature — Human Pirate Menace {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Read the Runes XUInstant Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Loch Dragon U/RU/RU/RU/RCreature — Dragon Flying Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card. 3/2
Benthic Biomancer UCreature — Merfolk Wizard Mutant {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. 1/1
Ancestral Reminiscence 3USorcery Draw three cards, then discard a card.
Enhanced Awareness 4UInstant Draw three cards, then discard a card.
Rain of Revelation 3UInstant Draw three cards, then discard a card.
Sift 3USorcery Draw three cards, then discard a card.
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