M:tG card similarity search
2U · Creature — Bird Wizard
Flying When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying. 2/1
Name | Mana | Type | Text |
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Academy Researchers | 1UU | Creature — Human Wizard | When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. 2/2 |
Jetfire, Air Guardian | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying {U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.) 3/4 | |
Arcbound Stinger | 2 | Artifact Creature — Insect | Flying Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Giant Dustwasp | 3GG | Creature — Insect | Flying Suspend 4—{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/3 |
Kitesail Freebooter | 1B | Creature — Human Pirate | Flying When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield. 1/2 |
Air Servant | 4U | Creature — Elemental | Flying {2}{U}: Tap target creature with flying. 4/3 |
Hazerider Drake | 2WU | Creature — Drake | Flying, protection from red 2/3 |
Isperia's Skywatch | 5U | Creature — Vedalken Knight | Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 3/3 |
Dragon's Disciple | 1W | Creature — Human Monk | As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 1/3 |
Scavenging Harpy | 2B | Creature — Harpy | Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. 2/1 |