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17 May 2024: Card library updated.

Mephidross Vampire

4BB · Creature — Vampire

Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." 3/4

Similar cards

Color identity:
NameManaTypeText
Kindred Dominance 5BBSorcery Choose a creature type. Destroy all creatures that aren't of the chosen type.
Debtor's Pulpit 4WEnchantment — Aura Enchant land Enchanted land has "{T}: Tap target creature."
Prison Barricade 1WCreature — Wall Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." 1/3
Thran Vigil 1BEnchantment Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.
Ring of Xathrid 2Artifact — Equipment {2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Thoughtbound Phantasm UCreature — Spirit Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. 2/2
Stormwing Dragon 5RCreature — Dragon Flying, first strike Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3
Fire Whip 1REnchantment — Aura Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to any target." Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
Arm with Aether 2USorcery Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Victory's Envoy 3WWCreature — Human Cleric At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. 3/3
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