Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mephitic Draught

1B · Artifact

When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

Similar cards

Color identity:
NameManaTypeText
Skyswimmer Koi 3UCreature — Fish Flying Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. 3/3
Pristine Talisman 3Artifact {T}: Add {C}. You gain 1 life.
Working Stiff 1BCreature — Mummy As Working Stiff enters the battlefield, straighten your arms. When you bend an elbow, sacrifice Working Stiff. 2/2
Overwhelming Instinct 2GEnchantment Whenever you attack with three or more creatures, draw a card.
Mirelurk Queen 4UCreature — Crab Mutant Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. 4/4
Griffin Dreamfinder 3WWCreature — Griffin Flying When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. 1/4
Cleric Class WEnchantment — Class (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Portcullis Vine GCreature — Plant Wall Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card. 0/3
Lotus-Eye Mystics 3WCreature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. 3/2
Marshal's Anthem 2WWEnchantment Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Page 224