M:tG card similarity search
2R · Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
| Name | Mana | Type | Text |
|---|---|---|---|
| Chub Toad | 2G | Creature — Frog | Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. 1/1 |
| Flaring Flame-Kin | 2R | Creature — Elemental Warrior | As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2 |
| Clear Shot | 2G | Instant | Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. |
| Blossoming Tortoise | 2GG | Creature — Turtle | Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1. 3/3 |
| Dragon Mantle | R | Enchantment — Aura | Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." |
| Gauntlet of Might | 4 | Artifact | Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}. |
| Pyric Salamander | 1R | Creature — Salamander | {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. 1/1 |
| Wolf Strike | 2G | Instant | Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. |
| Eddytrail Hawk | 1W | Creature — Bird | Flying When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. 1/2 |
| Ashenmoor Liege | 1B/RB/RB/R | Creature — Elemental Knight | Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1 |