M:tG card similarity search
2R · Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Name | Mana | Type | Text |
---|---|---|---|
Andúril, Flame of the West | 3 | Legendary Artifact — Equipment | Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} |
Frenzied Saddlebrute | 4R | Creature — Orc Warrior | Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. 5/4 |
Wishful Merfolk | 1U | Creature — Merfolk | Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2 |
Goblin Locksmith | 1R | Creature — Goblin Rogue | Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. 2/1 |
Ramroller | 3 | Artifact Creature — Juggernaut | Ramroller attacks each combat if able. Ramroller gets +2/+0 as long as you control another artifact. 2/3 |
Crown-Hunter Hireling | 4R | Creature — Ogre Mercenary | When Crown-Hunter Hireling enters the battlefield, you become the monarch. Crown-Hunter Hireling can't attack unless defending player is the monarch. 4/4 |
Shade's Form | 1BB | Enchantment — Aura | Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control. |
Ogre Jailbreaker | 3B | Creature — Ogre Rogue | Defender Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. 4/4 |
Akki War Paint | R | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1. |
Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |