M:tG card similarity search
2R · Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Name | Mana | Type | Text |
---|---|---|---|
Descend on the Prey | Sorcery | Whenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able. | |
Fathom Fleet Swordjack | 3R | Creature — Orc Pirate | Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 4/3 |
Yavimaya Iconoclast | 1G | Creature — Elf | Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample When Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn. 3/2 |
Maul of the Skyclaves | 2W | Artifact — Equipment | When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W} |
Dirge of Dread | 2B | Sorcery | All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. |
Hornet Harasser | 2BB | Creature — Goblin Shaman | When Hornet Harasser dies, target creature gets -2/-2 until end of turn. 2/2 |
Leyline of the Meek | 2WW | Enchantment | If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1. |
Arctic Aven | 2U | Creature — Bird Wizard | Flying Arctic Aven gets +1/+1 as long as you control a Plains. {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 2/1 |
Prairie Survivalist | 1W | Creature — Human Scout | Flying At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0. 0/1 |
Insufferable Balladeer | 1R | Creature — Dwarf Bard | Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/1 |