Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mercadia's Downfall

2R · Instant

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Similar cards

Color identity:
NameManaTypeText
Do or Die 1BSorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Flockchaser Phantom 4WUCreature — Spirit Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke. 5/5
Crucible of Worlds 3Artifact You may play lands from your graveyard.
Goblin Cohort RCreature — Goblin Warrior Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2
Vish Kal, Blood Arbiter 4WBBLegendary Creature — Vampire Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. 5/5
Deathmask Nezumi 2BCreature — Rat Shaman As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Mana Vapors 1USorcery Lands target player controls don't untap during their next untap step.
Skyshroud War Beast 1GCreature — Beast Trample As Skyshroud War Beast enters the battlefield, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. */*
Soul Seizer 3UUCreature — Spirit Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. 1/3
Goatnapper 2RCreature — Goblin Rogue When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. 2/2
Page 535