Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mercadian Atlas

5 · Artifact

At the beginning of your end step, if you didn't play a land this turn, you may draw a card.

Similar cards

Color identity:
NameManaTypeText
Orzhov Cluestone 3Artifact {T}: Add {W} or {B}. {W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
Rakdos Cluestone 3Artifact {T}: Add {B} or {R}. {B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
Selesnya Cluestone 3Artifact {T}: Add {G} or {W}. {G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
Simic Cluestone 3Artifact {T}: Add {G} or {U}. {G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
Sultai Banner 3Artifact {T}: Add {B}, {G}, or {U}. {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.
Temur Banner 3Artifact {T}: Add {G}, {U}, or {R}. {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
Diabolical Salvation 2RRRRInstant Split second Create four 4/4 red Devil creature tokens with haste and "When this creature dies, create a colorless Treasure artifact token with '{T}, Sacrifice this artifact: Add one mana of any color.'" Sacrifice the Devil tokens at the beginning of the next end step.
Predators' Hour 1BSorcery Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
Dune Chanter 2GCreature — Plant Druid Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. 2/3
Planeswalker's Mischief 2UEnchantment {3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
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