M:tG card similarity search
3W · Creature — Human Mercenary
{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Spitemare | 2R/WR/W | Creature — Elemental | Whenever Spitemare is dealt damage, it deals that much damage to any target. 3/3 |
Pollen Remedy | W | Instant | Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead. |
Repudiate | G/UG/U | Instant | Counter target activated or triggered ability. (Mana abilities can't be targeted.) |
Stifle | U | Instant | Counter target activated or triggered ability. (Mana abilities can't be targeted.) |
Robaran Mercenaries | 3W | Creature — Human Mercenary | Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control. 3/4 |
Damping Matrix | 3 | Artifact | Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. |
Phantom Nishoba | 5GW | Creature — Cat Beast Spirit | Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0 |
Weeping Angel | 1UB | Artifact Creature — Alien Angel | Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. 2/2 |
Soldevi Heretic | 2U | Creature — Human Cleric | {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. 2/2 |
Grand Abolisher | WW | Creature — Human Cleric | During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2 |