Card Codex

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17 May 2024: Card library updated.

Merchant Raiders

3U · Creature — Human Pirate

Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. 2/4

Similar cards

Color identity:
NameManaTypeText
Controlled Instincts UEnchantment — Aura Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step.
Dehydration 3UEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
Entangling Vines 3GEnchantment — Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
Glimmerdust Nap 2UEnchantment — Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
Paralyzing Grasp 2UEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Containment Membrane 2UEnchantment — Aura Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Soliton 5Artifact Creature — Construct {U}: Untap Soliton. 3/4
Vulshok Gauntlets 2Artifact — Equipment Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Reveille Squad 2WWCreature — Human Rebel Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3
Midnight Guard 2WCreature — Human Soldier Whenever another creature enters the battlefield, untap Midnight Guard. 2/3
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