Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Merciless Eternal

2B · Creature — Zombie Cleric

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Primal Bellow GInstant Target creature gets +1/+1 until end of turn for each Forest you control.
Mummy Paramount 1WCreature — Zombie Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn. 2/2
Two-Headed Dragon 4RRCreature — Dragon Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat. {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. 4/4
Strength of Night 2GInstant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Dreadwing BCreature — Zombie {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1
Blessing of Belzenlok BInstant Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
Chainflail Centipede 2BArtifact Creature — Equipment Insect Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
Confront the Unknown GInstant Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Inflation Station Artifact — Contraption Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
Akki Avalanchers RCreature — Goblin Warrior Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn. 1/1
Page 49