M:tG card similarity search
1U · Sorcery — Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
Name | Mana | Type | Text |
---|---|---|---|
Join the Dance | GW | Sorcery | Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Widespread Brutality | 1BRR | Sorcery | Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Wolverine Riders | 4GG | Creature — Elf Warrior | At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness. 4/4 |
Join the Dead | 1BB | Instant | Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard. |
Locus of Enlightenment | Legendary Artifact | Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. | |
Renounce | 1W | Instant | Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way. |
Elemental Expressionist | U/RU/RU/RU/R | Creature — Orc Wizard | Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.) 4/4 |
Vengeful Rebel | 2B | Creature — Aetherborn Warrior | Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. 3/2 |
Kithkin Zealot | 1W | Creature — Kithkin Cleric | When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. 1/3 |
Outlaws' Merriment | 1RWW | Enchantment | At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target." |