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17 May 2024: Card library updated.

Mercurial Transformation

1U · Sorcery — Lesson

Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.

Similar cards

Color identity:
NameManaTypeText
Bloodsworn Knight Creature — Vampire Knight Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) */*
Fluxcharger 2URCreature — Weird Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. 1/5
Serra Avatar 4WWWCreature — Avatar Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. */*
Terravore 1GGCreature — Lhurgoyf Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards. */*
Lost Order of Jarkeld 2WWCreature — Human Knight As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. 1+*/1+*
Spark Rupture 2WEnchantment When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
Sovereign Okinec Ahau 2GWLegendary Creature — Cat Noble Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. 3/4
Zilortha, Strength Incarnate 3RGLegendary Creature — Dinosaur Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. 7/3
Maraxus of Keld 4RRLegendary Creature — Human Warrior Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. */*
The Antiquities War 3UEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
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