Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Merfolk Cave-Diver

2U · Creature — Merfolk Scout

Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4

Similar cards

Color identity:
NameManaTypeText
Savage Swipe GSorcery Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Timbermaw Larva 3GCreature — Beast Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. 2/2
A-Sewer Crocodile 5UCreature — Crocodile {3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. 4/7
Sneaky Homunculus 1UCreature — Homunculus Illusion Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. 1/1
Young Red Dragon 3RCreature — Dragon Flying Young Red Dragon can't block. 3/2
Gempalm Strider 1GCreature — Elf Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. 2/2
Mummy Paramount 1WCreature — Zombie Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn. 2/2
Seismic Elemental 3RRCreature — Elemental When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. 4/4
Kavu Chameleon 3GGCreature — Kavu This spell can't be countered. {G}: Kavu Chameleon becomes the color of your choice until end of turn. 4/4
Temple Thief 1BCreature — Human Rogue Temple Thief can't be blocked by enchanted creatures or enchantment creatures. 2/2
Page 114