Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Merfolk Cave-Diver

2U · Creature — Merfolk Scout

Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4

Similar cards

Color identity:
NameManaTypeText
Hada Spy Patrol 1UCreature — Human Rogue Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked. 1/1
Latch Seeker 1UUCreature — Spirit Latch Seeker can't be blocked. 3/1
Unimpeded Trespasser Creature — Spirit Unimpeded Trespasser can't be blocked. 3/3
Great Wall 2WEnchantment Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Dimir Infiltrator UBCreature — Spirit Dimir Infiltrator can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 1/3
Swimmer in Nightmares 2UCreature — Nightmare Merfolk Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker. 1/4
Deadfall 2GEnchantment Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
Hot Soup 1Artifact — Equipment Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Audacious Infiltrator 1WCreature — Dwarf Rogue Audacious Infiltrator can't be blocked by artifact creatures. 3/1
Page 17