Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Merfolk Mesmerist

1U · Creature — Merfolk Wizard

{U}, {T}: Target player mills two cards. 1/2

Similar cards

Color identity:
NameManaTypeText
Duskwalker BCreature — Human Minion Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) 1/1
Gleaming Overseer 1UBCreature — Zombie Wizard When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. 1/4
Vizier of the Scorpion 2BCreature — Zombie Wizard When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch. 1/1
Raffine's Informant 1WCreature — Human Wizard When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 2/1
Gulf Squid 3UCreature — Squid Beast When Gulf Squid enters the battlefield, tap all lands target player controls. 2/2
Stonybrook Angler 1UCreature — Merfolk Wizard {1}{U}, {T}: You may tap or untap target creature. 1/2
Bargain 2WSorcery Target opponent draws a card. You gain 7 life.
Acquire 3UUSorcery Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Cybernetica Datasmith 1UBArtifact Creature — Human Artificer Protection from Robots Field Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block." 0/1
Fight or Flight 3WEnchantment At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
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