Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Merfolk Pupil

1U · Creature — Merfolk Wizard

When Merfolk Pupil enters the battlefield, draw a card, then discard a card. {1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card. 1/1

Similar cards

Color identity:
NameManaTypeText
Diplomatic Escort 1UCreature — Human Spellshaper {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. 1/1
Ice 1UInstant Tap target permanent. Draw a card.
Cobbled Lancer UCreature — Zombie Horse As an additional cost to cast this spell, exile a creature card from your graveyard. {3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. 3/3
Chronomancer 1BArtifact Creature — Necron Wizard Flying Atomic Transmutation — {1}, {T}, Sacrifice another artifact: Draw a card. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1
Ostracize BSorcery Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Markov Dreadknight 3BBCreature — Vampire Knight Flying {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. 3/3
Illuminate History 2RRSorcery — Lesson Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Overwhelming Instinct 2GEnchantment Whenever you attack with three or more creatures, draw a card.
Loose in the Park 1GEnchantment — Aura Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Military Intelligence 1UEnchantment Whenever you attack with two or more creatures, draw a card.
Page 99