M:tG card similarity search
GU · Creature — Merfolk Mutant
Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Masterwork of Ingenuity | 1 | Artifact — Equipment | You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. |
| Lightwalker | 1W | Creature — Human Warrior | Lightwalker has flying as long as it has a +1/+1 counter on it. 2/1 |
| Living Airship | 3U | Creature — Metathran | Flying {2}{G}: Regenerate Living Airship. 2/3 |
| Long-Finned Skywhale | 2UU | Creature — Whale | Flying Long-Finned Skywhale can block only creatures with flying. 4/3 |
| Verazol, the Split Current | XGU | Legendary Creature — Serpent | Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 0/0 |
| Cleric of the Forward Order | 1W | Creature — Human Cleric | When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. 2/2 |
| Glinting Creeper | 4G | Creature — Plant | Converge — Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it. Glinting Creeper can't be blocked by creatures with power 2 or less. 0/0 |
| Avoid Fate | G | Instant | Counter target instant or Aura spell that targets a permanent you control. |
| Ring of Immortals | 5 | Artifact | {3}, {T}: Counter target instant or Aura spell that targets a permanent you control. |
| Sphinx of Uthuun | 5UU | Creature — Sphinx | Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 5/6 |