Card Codex

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17 May 2024: Card library updated.

Merfolk Sovereign

1UU · Creature — Merfolk Noble

Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Sprite Noble 1UUCreature — Faerie Noble Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn. 2/2
Inspiring Captain 3WCreature — Human Knight When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Herald of the Fair 2WCreature — Human When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2
The Fallen Apart 2BBCreature — Zombie The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4
Olivia's Bloodsworn 1BCreature — Vampire Soldier Flying Olivia's Bloodsworn can't block. {R}: Target Vampire gains haste until end of turn. 2/1
Archetype of Endurance 6GGEnchantment Creature — Boar Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5
Give No Ground 3WInstant Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Bustle 4R/GR/GSorcery Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Armament Master WWCreature — Kor Soldier Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
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