M:tG card similarity search
1UU · Creature — Merfolk Noble
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Banefire | XR | Sorcery | Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented. |
Demotion | W | Enchantment — Aura | Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
Isao, Enlightened Bushi | 2G | Legendary Creature — Human Samurai | This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai. 2/1 |
Seafaring Werewolf | Creature — Werewolf | Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 | |
Light of Day | 3W | Enchantment | Black creatures can't attack or block. |
Terra Stomper | 3GGG | Creature — Beast | This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 8/8 |
Carnage Tyrant | 4GG | Creature — Dinosaur | This spell can't be countered. Trample, hexproof 7/6 |
Bonded Horncrest | 3R | Creature — Dinosaur | Bonded Horncrest can't attack or block alone. 5/5 |
Razorjaw Oni | 3B | Creature — Demon Spirit | Black creatures can't block. 4/5 |
Befoul | 2BB | Sorcery | Destroy target land or nonblack creature. It can't be regenerated. |