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17 May 2024: Card library updated.

Merfolk Thaumaturgist

2U · Creature — Merfolk Wizard

{T}: Switch target creature's power and toughness until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Spawnbroker 2UCreature — Human Wizard When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. 1/1
Squelching Leeches 2BBCreature — Leech Squelching Leeches's power and toughness are each equal to the number of Swamps you control. */*
A-Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5
Bogardan Dragonheart 2RCreature — Human Shaman Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste. 2/2
Witness Protection UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Dungrove Elder 2GCreature — Treefolk Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control. */*
Fell the Mighty 4WSorcery Destroy all creatures with power greater than target creature's power.
Bedrock Tortoise 3GCreature — Turtle As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. 0/6
Ritual of the Returned 3BInstant Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
Resilient Khenra 1GCreature — Jackal Wizard When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power. Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.) 2/2
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