Card Codex

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17 May 2024: Card library updated.

Merfolk Thaumaturgist

2U · Creature — Merfolk Wizard

{T}: Switch target creature's power and toughness until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Tumbleweed Rising 1GSorcery Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Temmet, Vizier of Naktamun WULegendary Creature — Human Cleric At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 2/2
Willbender 1UCreature — Human Wizard Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. 1/2
Spellheart Chimera 1URCreature — Chimera Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. */3
The Eleventh Doctor 1WULegendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2
Flowstone Strike 1RInstant Target creature gets +1/-1 and gains haste until end of turn.
Masterful Ninja 2BCreature — Troll Ninja Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: Masterful Ninja gets +1/+1 until end of turn. 1/1
Arctic Aven 2UCreature — Bird Wizard Flying Arctic Aven gets +1/+1 as long as you control a Plains. {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 2/1
Fever Charm RInstant Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
Crypsis 1UInstant Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
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