Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Merfolk Trickster

UU · Creature — Merfolk Wizard

Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Seismic Wave 2RInstant Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
Loaming Shaman 2GCreature — Centaur Shaman When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library. 3/2
Candlelit Cavalry 4GCreature — Human Knight Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. 5/5
Chainbreaker 2Artifact Creature — Scarecrow Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. 3/3
Sway of Illusion 1UInstant Any number of target creatures become the color of your choice until end of turn. Draw a card.
Infected Vermin 2BCreature — Rat {2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold — {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard. 1/1
Tyrant of Valakut 5RRCreature — Dragon Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to any target. 5/4
Aegis of the Meek 3Artifact {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
Blazing Blade Askari 2RCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: Blazing Blade Askari becomes colorless until end of turn. 2/2
Armed 1RSorcery Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Page 613