Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Merfolk Trickster

UU · Creature — Merfolk Wizard

Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
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Laboratory Maniac 2UCreature — Human Wizard If you would draw a card while your library has no cards in it, you win the game instead. 2/2
Sanctum Gargoyle 3WArtifact Creature — Gargoyle Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. 2/3
Blight BBEnchantment — Aura Enchant land When enchanted land becomes tapped, destroy it.
Uncontrolled Infestation 1REnchantment — Aura Enchant nonbasic land When enchanted land becomes tapped, destroy it.
Toil 2BSorcery Target player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.)
Homarid Warrior 4UCreature — Homarid Warrior {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.) 3/3
Stasis Field 1UEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Farewell to Arms 1BBEnchantment As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Myr Reservoir 3Artifact {T}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abilities of Myr. {3}, {T}: Return target Myr card from your graveyard to your hand.
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