M:tG card similarity search
2U · Creature — Merfolk Scout
Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. 1/2
Name | Mana | Type | Text |
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Narcomoeba | 1U | Creature — Illusion | Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. 1/1 |
Psychic Spear | B | Sorcery | Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card. |
Martyr of Ashes | R | Creature — Human Shaman | {2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. 1/1 |
Druidic Ritual | 2G | Sorcery | You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) |
Survive | 1G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library. |
Hired Giant | 3R | Creature — Giant | When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles. 4/4 |
Treacherous Blessing | 2B | Enchantment | When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it. |
Violent Ultimatum | BBRRRGG | Sorcery | Destroy three target permanents. |
Kor Aeronaut | WW | Creature — Kor Soldier | Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. 2/2 |
Candlegrove Witch | 1W | Creature — Human Warlock | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2 |