M:tG card similarity search
2U · Creature — Merfolk Scout
Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Pixie Queen | 2GG | Creature — Faerie | Flying {G}{G}{G}, {T}: Target creature gains flying until end of turn. 1/1 |
Wind Dancer | 1U | Creature — Faerie | Flying {T}: Target creature gains flying until end of turn. 1/1 |
Robber of the Rich | 1R | Creature — Human Archer Rogue | Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2 |
Kinsbaile Courier | 2W | Creature — Kithkin Soldier | When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature. Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 2/1 |
Magda, the Hoardmaster | 1R | Legendary Creature — Dwarf Berserker | Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. 2/2 |
Winds of Abandon | 1W | Sorcery | Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Ballroom | Land | Ballroom enters the battlefield tapped. {T}: Add {W} or {B}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | |
Billiard Room | Land | Billiard Room enters the battlefield tapped. {T}: Add {B} or {R}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | |
Conservatory | Land | Conservatory enters the battlefield tapped. {T}: Add {G} or {W}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | |
Dining Room | Land | Dining Room enters the battlefield tapped. {T}: Add {R} or {G}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |