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17 May 2024: Card library updated.

Merfolk of the Depths

4G/UG/U · Creature — Merfolk Soldier

Flash (You may cast this spell any time you could cast an instant.) 4/2

Similar cards

Color identity:
NameManaTypeText
Leonin Armorguard 2GWCreature — Cat Soldier When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Thoughtweft Trio 2WWCreature — Kithkin Soldier First strike, vigilance Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures. 5/5
Skymarcher Aspirant WCreature — Vampire Soldier Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. 2/1
Kjeldoran Outpost Land If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.
Court Street Denizen 2WCreature — Human Soldier Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. 2/2
Ampryn Tactician 2WWCreature — Human Soldier When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Veteran Cathar 1GCreature — Human Soldier {3}{W}: Target Human gains double strike until end of turn. 2/2
Hero of the Winds 3WCreature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
Retrieval Agent 3UCreature — Human Soldier {2}: Retrieval Agent gets +1/-1 until end of turn. 2/5
Marsh Threader 1WCreature — Kor Scout Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1
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