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17 May 2024: Card library updated.

Merfolk of the Depths

4G/UG/U · Creature — Merfolk Soldier

Flash (You may cast this spell any time you could cast an instant.) 4/2

Similar cards

Color identity:
NameManaTypeText
Firebrand Ranger 1RCreature — Human Soldier Ranger {G}, {T}: You may put a basic land card from your hand onto the battlefield. 2/1
Paliano Vanguard 1WCreature — Human Soldier Draft Paliano Vanguard face up. As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1. 2/2
Baneslayer Aspirant 1WCreature — Human Soldier Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems. 2/2
Crusader of Odric 2WCreature — Human Soldier Crusader of Odric's power and toughness are each equal to the number of creatures you control. */*
Worthy Knight 1WCreature — Human Knight Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2
Shackle Slinger 2UCreature — Human Soldier Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/2
Wei Night Raiders 2BBCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. 2/2
Kor Firewalker WWCreature — Kor Soldier Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2
Resolute Blademaster 3RWCreature — Human Soldier Ally Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. 2/2
Armored Guardian 3WUCreature — Cat Soldier {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/5
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