Card Codex

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17 May 2024: Card library updated.

Merrow Commerce

1U · Tribal Enchantment — Merfolk

At the beginning of your end step, untap all Merfolk you control.

Similar cards

Color identity:
NameManaTypeText
Blasting Station 3Artifact {T}, Sacrifice a creature: Blasting Station deals 1 damage to any target. Whenever a creature enters the battlefield, you may untap Blasting Station.
Sanctum of Calm Waters 3ULegendary Enchantment — Shrine At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Triumph of Ferocity 2GEnchantment At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Rhox War Monk GWUCreature — Rhino Monk Lifelink 3/4
Oak Street Innkeeper 2GCreature — Elf As long as it's not your turn, tapped creatures you control have hexproof. 1/2
In Oketra's Name 1WInstant Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Moroii 2UBCreature — Vampire Flying At the beginning of your upkeep, you lose 1 life. 4/4
Catapult Squad 1WCreature — Human Soldier Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1
Samut, Voice of Dissent 3RGLegendary Creature — Human Warrior Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature. 3/4
Holdout Settlement Land {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
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