M:tG card similarity search
3U · Creature — Merfolk Wizard
{T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Voice of Reason | 3W | Creature — Angel | Flying, protection from blue 2/2 |
Defiler of Flesh | 2BB | Creature — Phyrexian Horror | Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. 4/4 |
Gisa and Geralf | 2UB | Legendary Creature — Human Wizard | When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard. 4/4 |
Quicksilver Servitor | 2U | Creature — Phyrexian Cleric | Ward {2} Whenever you cast a spell from among cards put into your hand this turn, proliferate. 3/3 |
Blind Creeper | 1B | Creature — Zombie Beast | Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. 3/3 |
Masked Admirers | 2GG | Creature — Elf Shaman | When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. 3/2 |
Blessed Spirits | 2W | Creature — Spirit | Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. 2/2 |
Smelt-Ward Ignus | 1R | Creature — Elemental | {2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 2/1 |
Built to Last | W | Instant | Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
Accursed Horde | 3B | Creature — Zombie | {1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3 |