Card Codex

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17 May 2024: Card library updated.

Merry, Esquire of Rohan

RW · Legendary Creature — Halfling Knight

Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Priest of Possibility 1WCreature — Kor Cleric When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2
Sunblade Angel 5WCreature — Angel Flying, first strike, vigilance, lifelink 3/3
Stromkirk Captain 1BRCreature — Vampire Soldier First strike Other Vampire creatures you control get +1/+1 and have first strike. 2/2
Headlong Rush 1RInstant Attacking creatures gain first strike until end of turn.
Animus of Predation 4GCreature — Avatar Draft Animus of Predation face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance. 4/4
Anvilwrought Raptor 4Artifact Creature — Bird Flying First strike (This creature deals combat damage before creatures without first strike.) 2/1
Battlefield Raptor WCreature — Bird Flying, first strike 1/2
Steeple Roc 4WCreature — Bird Flying, first strike 3/1
Tribal Golem 6Artifact Creature — Golem Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. 4/4
Chieftain en-Dal 1WWCreature — Human Knight Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. 2/2
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