Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Merry, Warden of Isengard

1GW · Legendary Creature — Halfling Advisor

Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. 1/4

Similar cards

Color identity:
NameManaTypeText
King Darien XLVIII 1GWLegendary Creature — Human Soldier Other creatures you control get +1/+1. {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. 2/3
Knight of Doves 2WCreature — Human Knight Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying. 1/3
Allied Reinforcements 3WSorcery Create two 2/2 white Knight Ally creature tokens.
Dawn of Hope 1WEnchantment Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Enchanted Carriage 5Artifact — Vehicle When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4
Scour the Scene WUEnchantment When Scour the Scene enters the battlefield, create a 2/2 white and blue Detective creature token. Whenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0.
Scrapwork Cohort 4Artifact Creature — Soldier When Scrapwork Cohort enters the battlefield, create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/1
Akim, the Soaring Wind 2URWLegendary Creature — Bird Dinosaur Flying Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn. 3/4
Xerex Strobe-Knight 2UCreature — Human Knight Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn. 2/2
Inkling Summoning 1W/BW/BSorcery — Lesson Create a 2/1 white and black Inkling creature token with flying.
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