Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Merry-Go-Round

· Artifact — Attraction

Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)

Similar cards

Color identity:
NameManaTypeText
Rain of Filth BInstant Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
Jon Irenicus, Shattered One 2UBLegendary Creature — Elf Wizard At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3
Metalwork Colossus 11Artifact Creature — Construct This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. 10/10
Cartel Aristocrat WBCreature — Human Advisor Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. 2/2
Argivian Avenger 6Artifact Creature — Shapeshifter {1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste. 5/5
Bloodsprout Talisman BGArtifact Bloodsprout Talisman enters the battlefield tapped. {T}, Pay 1 life: Choose a nonland card in your hand. It perpetually gains "This spell costs {1} less to cast."
Cavalry Master 2WWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3
Court of Ardenvale 2WWEnchantment When Court of Ardenvale enters the battlefield, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Goldnight Redeemer 4WWCreature — Angel Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. 4/4
Time to Feed 2GSorcery Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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