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17 May 2024: Card library updated.

Merry-Go-Round

· Artifact — Attraction

Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)

Similar cards

Color identity:
NameManaTypeText
Unnatural Growth 1GGGGEnchantment At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Nature's Cloak 2GSorcery Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Mannichi, the Fevered Dream 2RLegendary Creature — Spirit {1}{R}: Switch each creature's power and toughness until end of turn. 1/2
Where Ancients Tread 4REnchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
Radiant Smite 1WInstant Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life. Cycling {W} When you cycle Radiant Smite, if you weren't the starting player, you gain 2 life.
Two-Handed Axe 2RArtifact — Equipment Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R}
Join Shields 3GWInstant Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
It That Heralds the End 1CCreature — Eldrazi Drone Colorless spells you cast with mana value 7 or greater cost {1} less to cast. Other colorless creatures you control get +1/+1. 2/2
Gang Up XBInstant Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.
Karsus Depthguard 2RCreature — Viashino Warrior Defender As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender. 4/3
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