M:tG card similarity search
· Artifact — Attraction
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Flowstone Charger | 2RW | Creature — Beast | Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. 2/5 |
| Incandescent Soulstoke | 2R | Creature — Elemental Shaman | Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. 2/2 |
| A-Plate Armor | 1W | Artifact — Equipment | Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. |
| Plate Armor | 2W | Artifact — Equipment | Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. |
| Warden of Evos Isle | 2U | Creature — Bird Wizard | Flying Creature spells with flying you cast cost {1} less to cast. 2/2 |
| Fierce Empath | 2G | Creature — Elf | When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. 1/1 |
| Glory of Warfare | 2RW | Enchantment | As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. |
| Twists and Turns | G | Enchantment | If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns. |
| Steel-Plume Marshal | 3WW | Creature — Bird Soldier | Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. 3/3 |
| Restless Prairie | Land | Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. |