Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Merry-Go-Round

· Artifact — Attraction

Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)

Similar cards

Color identity:
NameManaTypeText
Rambling Possum 2GCreature — Possum Mount Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/3
Baru, Fist of Krosa 3GGLegendary Creature — Human Druid Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control. 4/4
Resurgence 3RWSorcery Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Darkthicket Wolf 1GCreature — Wolf {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn. 2/2
Snarling Wolf GCreature — Wolf {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. 1/1
Company Commander 2WBCreature — Human Soldier Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4
Crowd's Favor RInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Blood Reckoning 3BEnchantment Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Brokers Charm GWUInstant Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.
Master of the Wild Hunt 2GGCreature — Human Shaman At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. 3/3
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