M:tG card similarity search
WW · Creature — Bird
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Mob Rule | 4RR | Sorcery | Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. |
Rootwater Thief | 1U | Creature — Merfolk Rogue | {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles. 1/2 |
Noble Panther | 1GW | Creature — Cat | {1}: Noble Panther gains first strike until end of turn. 3/3 |
Rampaging Spiketail | 4BB | Creature — Dinosaur | When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/6 |
Smelt-Ward Gatekeepers | 3R | Creature — Human Warrior | When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 2/4 |
Vampire's Zeal | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |
Flowstone Wall | 2R | Creature — Wall | Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. 0/6 |
Frenzied Fugue | 3R | Enchantment — Aura | Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. |
Flying Men | U | Creature — Human | Flying 1/1 |
Azamuki, Treachery Incarnate | Legendary Creature — Spirit | Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. 5/2 |