M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Inspiring Captain | 3W | Creature — Human Knight | When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
| Hate Weaver | 1B | Creature — Zombie Wizard | {2}: Target blue or red creature gets +1/+0 until end of turn. 2/1 |
| Groundswell | G | Instant | Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. |
| Homura's Essence | Legendary Enchantment | Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn." | |
| Fortress Cyclops | 3RW | Creature — Cyclops Soldier | Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. 3/3 |
| Bearded Axe | 2R | Artifact — Equipment | Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip {2} |
| Cromat | WUBRG | Legendary Creature — Illusion | {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. 5/5 |
| Marshaling Cry | 1WW | Sorcery | Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Knight of Dawn's Light | 1W | Creature — Human Knight | First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. 2/2 |
| Malamet War Scribe | 3WW | Creature — Cat Warrior | When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. 4/3 |