Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mesa Unicorn

1W · Creature — Unicorn

Lifelink 2/2

Similar cards

Color identity:
NameManaTypeText
Fleetfoot Dancer 1RGWCreature — Elf Druid Trample, lifelink, haste 4/4
Vexyr, Ich-Tekik's Heir GWULegendary Creature — Phyrexian Artificer Whenever you seek one or more cards, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have vigilance. 3/4
Bat Whisperer 3BCreature — Vampire When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. 4/2
Deathgaze Cockatrice 2BBCreature — Cockatrice Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2
Geralf, Visionary Stitcher 2ULegendary Creature — Human Wizard Zombies you control have flying. {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. 1/4
Aerie Bowmasters 2GGCreature — Dog Archer Reach (This creature can block creatures with flying.) Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 3/4
Slayers' Stronghold Land {T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Joraga Bard 3GCreature — Elf Rogue Bard Ally Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. 1/4
The Book of Vile Darkness BBBLegendary Artifact At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Bull-Rush Bruiser 3RCreature — Minotaur Warrior Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. 4/3
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