Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mesmeric Orb

2 · Artifact

Whenever a permanent becomes untapped, that permanent's controller mills a card.

Similar cards

Color identity:
NameManaTypeText
Release to the Wind 2UInstant Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
Sludge Titan 4B/GB/GCreature — Zombie Giant Trample Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. 6/6
Stony Strength GInstant Put a +1/+1 counter on target creature you control. Untap that creature.
Sandsower 3WCreature — Spirit Tap three untapped creatures you control: Tap target creature. 1/3
Anowon, the Ruin Thief 2UBLegendary Creature — Vampire Rogue Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) 2/4
Mistform Dreamer 2UCreature — Illusion Flying {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. 2/1
Mistform Skyreaver 5UUCreature — Illusion Flying {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. 6/6
Koma's Faithful 2BCreature — Elf Cleric Lifelink When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) 3/1
Pious Evangel 2WCreature — Human Cleric Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. {2}, {T}, Sacrifice another permanent: Transform Pious Evangel. 2/2
Longhorn Sharpshooter 2RCreature — Minotaur Rogue Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3
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