M:tG card similarity search
1UU · Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Oculus | 1U | Creature — Phyrexian Homunculus | When Oculus dies, you may draw a card. 1/1 |
Illuminate History | 2RR | Sorcery — Lesson | Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. |
Contradict | 3UU | Instant | Counter target spell. Draw a card. |
Dismiss | 2UU | Instant | Counter target spell. Draw a card. |
Academy Elite | 3U | Creature — Human Wizard | Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. 0/0 |
Magus of the Library | GG | Creature — Human Wizard | {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1 |
Heartwarming Redemption | 2RW | Instant | Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. |
Laboratory Maniac | 2U | Creature — Human Wizard | If you would draw a card while your library has no cards in it, you win the game instead. 2/2 |
Unburden | 1BB | Sorcery | Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.) |
Afterlife Insurance | 1W/B | Instant | Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) |