Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Metallic Mastery

2R · Sorcery

Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Reverse Polarity WWInstant You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Buzz Buggy Artifact — Contraption Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
Vesuvan Duplimancy 3UEnchantment Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Master's Guide-Mural 3WUArtifact When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token. Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Angelic Intervention 1WInstant Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Power Struggle 2UUUEnchantment During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls.
Adanto Vanguard 1WCreature — Vampire Soldier As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1
The Crowd Goes Wild XGSorcery Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.
Battlefield Promotion 1WInstant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Roving Keep 7Artifact Creature — Wall Defender {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. 5/7
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