M:tG card similarity search
2 · Artifact
When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Triarch Praetorian | 1B | Artifact Creature — Necron | Flying Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life. Unearth {4}{B} ({4}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1 |
Lead Pipe | B | Artifact — Clue Equipment | Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. {2}, Sacrifice Lead Pipe: Draw a card. Equip {2} |
Live Fast | 2B | Sorcery | You draw two cards, lose 2 life, and get {E}{E} (two energy counters). |
Intimidation Campaign | 1UB | Enchantment | When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
Archers' Parapet | 1G | Creature — Wall | Defender {1}{B}, {T}: Each opponent loses 1 life. 0/5 |
Vampire Spawn | 2B | Creature — Vampire | When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3 |
Netherborn Phalanx | 5B | Creature — Horror | When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/4 |
Dread Reaper | 3BBB | Creature — Horror | Flying When Dread Reaper enters the battlefield, you lose 5 life. 6/5 |
Slitherwisp | UBB | Creature — Elemental Nightmare | Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. 3/2 |
Foul Imp | BB | Creature — Imp | Flying When Foul Imp enters the battlefield, you lose 2 life. 2/2 |