M:tG card similarity search
1U · Enchantment — Aura
Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. Enchanted creature is a copy of the chosen creature.
Name | Mana | Type | Text |
---|---|---|---|
Fylgja | W | Enchantment — Aura | Enchant creature Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on Fylgja. |
Crime | 3WB | Sorcery | Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. |
Kitesail Cleric | W | Creature — Kor Cleric | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. 1/1 |
Storm Fleet Spy | 2U | Creature — Human Pirate | Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2 |
Perforator Crocodile | 3BBB | Creature — Crocodile | When Perforator Crocodile enters the battlefield, for each creature your opponents control, conjure a card named Stab Wound onto the battlefield attached to that creature. Cycling {1}{B} 6/5 |
Angelheart Protector | 2W | Creature — Human Cleric | When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2 |
Rite of Ruin | 5RR | Sorcery | Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. |
Pir's Whim | 3G | Sorcery | For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control. |
Tranquil Path | 4G | Sorcery | Destroy all enchantments. Draw a card. |
Animal Friend | 1G | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend." |