M:tG card similarity search
2UU · Creature — Metathran
Flying {X}{U}: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Mountain Valley | Land | Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. | |
| Angel of Glory's Rise | 5WW | Creature — Angel | Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. 4/6 |
| Costume Shop | Artifact — Attraction | Visit — You may put a sticker on a nonland permanent you own. | |
| Sphinx Ambassador | 5UU | Creature — Sphinx | Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles. 5/5 |
| Hisoka, Minamo Sensei | 2UU | Legendary Creature — Human Wizard | {2}{U}, Discard a card: Counter target spell if it has the same mana value as the discarded card. 1/3 |
| Viseling | 4 | Artifact Creature — Phyrexian Construct | At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4. 2/2 |
| Blanchwood Prowler | 1G | Creature — Elemental | When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) 1/1 |
| Grasslands | Land | Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. | |
| Flickerform | 1W | Enchantment — Aura | Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. |
| Ranger's Path | 3G | Sorcery | Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. |